AMBITION

FremenCorp was co-founded in 2010 by 15 veterans from the video game industry, experienced in all trades related to the development of videogames.

Since its foundation, FremenCorp has been first and foremost a service provider, for the conception and development of games (mostly serious games), and other digital solutions as well as in a consultancy role in “game design” for gamification. Initially a network of experts, we retain this organization in our DNA along with a firm resolve: respond to our clients’ objectives with the best team and the best tailored solutions on the conceptual, the technical and the artistic levels. Our clients are big companies (AXA, Engie, France Télévisions, LVMH, BNP Paribas, Enedis, Ubisoft) as well as medium-sized companies (Siaci Saint Honoré, Just Eat) and several start-ups. 

FremenCorp is the expert at bringing positive changes of behavior through gaming.

We create, develop and deploy serious games and provide our clients with our expertise in gamification.

But these domains are governing principles more than specialties: our technical competencies and our experiences extend from videogames to connected objects by way of digital training, social medias and Virtual Reality.

THE TEAM

Vincent VIMONT

Co-founder, President and Chairman of the Board at FremenCorp SAS

Loïc NORMAND

Co-founder, Associate and Board Member at FremenCorp SAS

Matthieu PRETCEILLE

Co-founder, Associate and Board Member at FremenCorp SAS

Brice JOLY

Co-founder, Associate and Board Member at FremenCorp SAS

Alexandra CHOLLET

Administrative and Management Assistant

Jeffrey JEANSON

Creative Director

Jessica HERAN

Art Director

OUR VALUES

OUR PHILOSOPHY

FremenCorp’s goal is to bring positive behavior changes applied to important social topics without neglecting Return On Investment (ROI). Game-based learning and awareness-raising induce a direct, efficient and long lasting impact on behaviors.

 

We wish to democratize the use of serious games and gamified learning experiences as they have the potential to catch and hold players’ attention while, through the gaming experience, providing an efficient, facilitated, deep and lasting learning. A positive change is brought equally on the player’s knowledge, skills and attitudes. The latter presents a substantial challenge for companies as well as education and training professionals. In that context, serious games and gamification form a relevant solution. Despite this industry being recent, proofs of the efficiency of serious games and gamification are quickly accumulating, with the contribution of our own references.

Renaud BOCLET

Associate co-founder at FremenCorp SAS

Benoit
RAOULT

Associate and Board Member

Erwan 
SEIBEL

Developer

THEY TRUST US

Our primary ambassadors are our clients who have placed their trust in us for several years and regularly recommend us.

PARTNERS

FremenCorp has built a network of trusted partners, with whom we have collaborated for several years, to provide you with the best quality in all fields and draw on a wide range of competencies.

Intactile Design, based in Montpellier, is specialized in innovative interfaces.

Ouroboros, based in the Aube department in France, is a creative studio. It develops video games, card games and board games, and offers consulting services

Quixotic, based in Paris, offers services in community management, instructional design and corporate communication.

Game Audio Factory, based in Angoulême, is specialized in audio content for the video game and simulation industries. It provides services related to the whole audio engineering process (composing, recording, sound effects, music, voices)

Native Prime, a European consortium, provides all types of services related to translation and localization.

CONTACT  US

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